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Monday, January 31, 2011

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Elder Scrolls V: Skyrim- Up and Comer!

So there is a new Elder Scrolls game in the works! Have you seen this? Have you heard about this? The game thus far looks absolutely incredible, expanding on all of the things that I felt were lacking in the already great games: Oblivion and Morrowind. Game Informer did an awesome preview article about Skyrim, which I was lucky enough to get my hands on so that I could share it with you. I am very excited about this one people!
First of all, if you are unaware of what the Elder Scrolls series is (then shame on you. /slap), don't worry, I am here to help. Elder Scrolls is a series of single player fantasy RPG's that was one of the first to really break the mold in terms of featuring non-linear gameplay. You are handed a sword, bow and a few spells and then plopped onto a gigantic fantasy map which you are allowed to explore at your will. Quests could be completed in any order and there was always a baffling number of side quests and other things to keep you entertained as well, aside from the main story line featured in most games.
It all started in 1994 with the release of The Elder Scrolls: Arena which later became Daggerfall, then Morrowind, Oblivion and now Skyrim. I never got a chance to play Arena or Daggerfall, though I have heard they were hits back in the day. Those titles were, unfortunately, before my gaming prime ever began. No, my history with the Elder Scrolls games started with Morrowind back on my first self built computer. I had to run it on low graphics and the piece of shit computer I was playing on would tend to freeze up a lot, but I still remember playing that game day and night. I had never played anything like it, I would have played it in the freezing cold on a dated laptop if I had to. It was just that good.
Oblivion came next, hitting the shelves in 2006 as one of the prettiest and most evolved single player RPG experiences to date. Even shit games like Two Worlds and Gothic III that came out some years later can't compare with what Bethesda created with Oblivion and Morrowind. Some gamers, who had been fans of Morrowind, criticized Oblivion saying that Bethesda had concentrated too heavily on graphics and making the world look pretty, while allowing the gameplay to suffer. This point is arguable on both sides, but I myself do tend to agree. Morrowind did seemed to have a much stronger focus on story and gameplay than its offspring, but Oblivion was still a fantastic game nonetheless.
So now we have Skyrim! Whoooo! I experienced a full body nerd-gasm when I first heard about it. What can we expect from it? It has been five years since Oblivion, who knows what Bethesda has had in the oven all this time. Well I was able to get a little taste and sniff the wonderful fumes, and here is what I found.
While Oblivion took place in the world known as “Cyrodil” this new game will be set in the lands to the north, called Skyrim (hence the name of the game). Skyrim, according to the Elder Scrolls story, is where the people of Tamriel fist came from long ago. The world of Skyrim looks much more rugged and untamed, featuring towering mountains and unforgiving snow covered forests. The cities look like they are sort of in ruins, having stood through countless battles and harsh winters.
The world reminds me of the territories in Age of Conan. This is not a bad thing people, I know that AoC is not the greatest of MMO's out there (yes I played it for a time), but you would be a liar if you were to say that the graphics and environments don't look awesome. Even in his interview with Game Informer, game director Todd Howard of Bethesda says: “You see these cities that seem like they've been lived in for a thousand years. It feels less Renaissance Faire. I'm a big Conan fan, so there is some of that.”
Speaking of cities, there are only going to be five cities for players to visit in the land of Skyrim, which says something on its own about the ruggedness of the land, as Oblivion/Cyrodil had nine by comparison. This is just fine with me, I have never been a fan of piddling around in cities in RPG's. I would much rather be exploring the unknown country side and fighting monsters within the depths of dark caves and tombs, thank you very much.
Also, big news which I am personally very excited about, you will finally be able to dual wield in Skyrim! And not just weapons, you are going to be able to assign anything you want to either of your hands. Two swords, two maces, dagger and an axe, axe and a fireball, sword and shield, lightning bolt and shield (yes thats right, you could roll as a shield wielding Mage!), the possibilities go on and on.
And if this wasn't enough to add to the combat system, there will now be finishing moves that you perform on baddies as you make that final blow. Todd Howard tells us that these finishing moves will differ according to what weapon you are using and what kind of crazy monster you are fighting. This makes sense, I can see how finishing off a dragon (yes there are also DRAGONS in this game now! No Elder Scrolls game has had this before.) would look different from finishing off a saber tooth tiger.
Other big improvements that are worthy of note here are the new way that you talk to NPC's and a new quest system that reacts to your actions in the game. In Oblivion and Morrowind the screen would zoom in on an NPC's face whenever you would spark up a conversation, just like in Bioware games. While this type of interaction does work, it feels a little inhuman and takes away from the immersion of the game. You would be running along, starting to get into your character's shoes and forgetting about the real life world around you, and then “boom!” you talk to an NPC and the game zooms in on the person's face as they stand dispassionately staring at you and reminding you that you are in fact playing a video game.
In Skyrim the camera will no longer zoom in, and conversations will appear much more natural. NPC's will continue to walk about and complete simple tasks (Game Informer gave the example of chopping wood) as they talk to you. So try and imagine the awesome character interactions that take place in the mission cinematics of games like Grand Theft Auto IV, but being allowed to stay in control of your character rather than sitting and watching a short movie. Sounds like a wonderful idea to me!
And finally, the last thing I want to tell you about is the new quest system. Do you remember when Peter Molyneux first announced the original Fable (but back then it was called Project Ego) and he told all of us about how the game world would react to our every action? That if we killed some dude, his son would come looking for us later in the game, seeking revenge? If we got caught stealing from a store merchant, the merchant would remember you and refuse to let you into his store on your next visit. Remember those lies? I sure do! Peter even told us we would be able to plant an acorn in the ground and if we returned to the same spot later in the game, there would be an oak tree. Ha! Well that didn't happen, and I ended up beating the first Fable in one sitting.
Anyway, I am getting off subject here, I'm sorry. But the reason I bring this up, is because Skyrim is now making similar promises with what they are calling “the radiant story" quest system. Todd Howard tells us that while the main story line quests and side faction quests will remain the same as the original games, remaining unaltered no matter what you do as a player, Skyrim will also feature loads of quests that are specific to your character and his/her actions. Certain quests may or may not appear for you according to what you have done in the game thus far. If your character specializes in swords for example, then as you are walking through town a rival sword fighter might walk up and challenge you to fight to the death. If you kill a shop keeper and then someone else takes over the store later on down the line, they will remember you as the person who killed the previous owner and will react accordingly. Howard tells us that these quests are all determined by what skills we choose to level, what weapons we happen to pick up and own, what areas of the map we have explored and what types of enemies we have encountered.
Me, I can't wait for this game. It is scheduled to release on 11-11-11, and Bethesda normally makes good on their promises, so I would bet this a solid date.

Thanks for reading, tell me what you think in the comments below.
-ZwiAn
p.s. check out the Skyrim web site to see the first trailer!
Sources and relevant links:
www.elderscrolls.com


www.giantbomb.com (screenshots)


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